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**How do I convert a Multiplayer game back to Singleplayer?**Ĭurrently this will result in a save that can't be converted back to Multiplayer without corruption, this however can still be used in Singleplayer. (Mod Compatiblity) (Compatability Commissions) (Core) (Mod Compatiblity) (Compatability Commissions) If you're feeling generous then these are the people who are currently working on the mod: #Rimworld multiplayer fullThe same applies to resyncing, so if the host forces a full save before someone resyncs it will also remove their simulation time. Simulations takes place from the last autosave made, so if you make a full save from the esc menu it'll eliminate the simulation time. We recommend 8 players max, but there is no hardcoded limit. **What is the maximum amount of players that can be online?** **Which RimWorld version should I be using?** #Rimworld multiplayer modsYes, this should not cause any problems even with a lot of other mods enabled even if they are marked as incompatible. #Rimworld multiplayer mod**Can I play singleplayer with the mod enabled?** Yes, your name can be changed under options, mod settings, Multiplayer - Show Settings. **What do the numbers on the mod spreadsheet/website mean?**Ġ means untested, 1 means unplayable, 2 is major issues, 3 is minor issues, and 4 is no problems. When playing a "modpack", all players need to use the same load order and also the host has to share their Mod_ configs with the other players. Check out the spreadsheet in #welcome or use the #mod-check channel to find compatible mods. Yes, but not all mods will work in multiplayer. **Is there PVP? Can I make a seperate faction?**Ĭurrently everyone is cooperatively playing exactly the same game, with same maps, in the same faction. To use direct connect, portforward 30502 through UDP or use a VPN like Hamachi. Players can connect through Steam, LAN, or Direct. He's around doing his own thing, who knows, he might make an appearance every now and then if we're lucky. #Rimworld multiplayer codeIf you want something in the mod so badly, code it yourself! We accept any constructive PRs. The mod is developed by the community, who all have lives outside of the mod. No-progress does not mean the death of the mod. There will be a formal announcement if the mod ever dies. Rimlink is licensed under GPL-3.0 making it free for all to download, modify, and redistribute so long as it is never made for-sale.No. Made to prevent desync on Zenith's Multiplayer mod (now maintained by the community): #Rimworld multiplayer downloadGitHub: (If you are unfamiliar with GitHub, look for the releases section, click on the latest, and download rimlink.exe) There are various tools to do so, my favorite being auto-py-to-exe. If you are technically inclined or have a friend who is, please consider compiling from the source code found on the GitHub page. For all you know there is a bitcoin miner in there. Don't trust random people on internet forms who have never made a post before to give you uninfected. exe file? I don't trust that, and especially not with admin privileges. It will download and remove files as needed for that to happen Rimlink will make sure your friend's files and folders are 100% exactly the same as yours. After the host has the rimlink tool running, then your friends can run the Rimlink tool in the same way, but saying (n)o when asked if they host Rimworld serversĥ. If you generally host the Rimworld server, make sure you say (y)es when asked soĤ. Put rimlink.exe in your Rimworld directory and run as adminģ. Port forward on port 5002 OR Make use of Hamachi (if making use of Hamachi, use Hamachi's IP and not your own)Ģ. I did that one too many times before I broke, creating Rimlink.ġ. Finally, you may also only want a specific, outdated version of the mod which is not served on steam.Įvery time I added a new mod it was a nightmare to make sure my friends had their mod file looking like mine so I started zipping up the whole folder and sending it to them. There is also the problem that not all mods are found on the steam workshop. How is this different from Steam automatic downloads?įirstly, there is a population of the game who preferred GoG over Steam who of course do not have access to steam's automatic downloads. Additionally, if you have the same mods, but even slightly different mod configs, you will eventually encounter a desync if those mod configs affect the game's state in any way. If you are on a different version of Rimworld, you will be allowed to join the server but will suffer desyncs quickly. When there is a mismatch in mods downloaded, the multiplayer mod will not allow you to join your friend's server. What is the purpose of Rimlink?(it's to prevent desyncs in multiplayer) (But if anyone wants to contribute support to another OS - the code is open source). Rimlink provides complete synchronization of your game and config files with your friends' game files. ![]()
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